![]() The effect ends immediately if any creature moves on the ground through the target's legs. The targeted creature must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The targeted creature must succeed on a DC 15 Wisdom saving throw or be charmed by a random creature it can see for 1 hour, or until that creature harms the target. The beholderp shoots three of the following magical eye rays at random (reroll duplicates) to three randomly determined creatures it can see within 120 feet of it: Hit: 2 (1d4) piercing damage and 18 (4d8) damage of a randomly determined type.Įye Rays. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The beholderp makes one bite attack and uses its eye rays.īite. The beholderp has advantage on saving throws against spells and other magical effects, and is immune to any spell or effect that would alter its form. On an odd result, the creature creates a random effect by rolling once on the Wild Magic Table found on p.104 of the Player's Handbook. On an even result, the area has no effect. When a creature other than the beholderp starts its turn in this area, it rolls a d20. The beholderp's central eye creates an area of wild magic in a 150-foot cone which points in a direction determined randomly at the end of each of its turns. Saving Throws Con +6, Wis +2, Cha +7 Skills Perception +7 Condition Immunities prone Senses darkvision 120 ft., passive Perception 17 Languages Deep Speech, Undercommon Challenge 8 (3,900 XP) For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at BeholderpĪrmor Class 16 (natural armor) Hit Points 161 (19d10 + 57) Speed 0 ft., fly 30 ft. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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